Publikasi
Scopus: 3
Scholar: 74
Citation
Scopus: 4
Scholar: 112
H-index
Scopus: 1
Scholar: 6
HKI
0
Data Publikasi Scholar
Judul | Sitasi | Tahun | Tipe | |
---|---|---|---|---|
Pengembangan Aplikasi Android Menggunakan Integrated Development Environment (IDE) APPINVENTOR 2 | 23 | 2017 | Lainya | |
Aplikasi Pewarnaan Graf untuk Optimalisasi Pengaturan Traffic Light di Sukoharjo | 11 | 2014 | Lainya | |
The development of video learning to deliver a basic algorithm learning | 9 | 2017 | Jurnal | |
The Use of Robomind Application in Problem Based Learning Model to Enhance the Studentu2019s Understanding on the Conceptual Programming Algorithm. | 9 | 2017 | Jurnal | |
Pengembangan Sistem Informasi Akademik Berbasis Web Sebagai Sistem Pengolahan Nilai Siswa Di Smk Negeri 1 Kudus | 9 | 2016 | Lainya | |
Robomind utilization to improve student motivation and concept in learning programming | 8 | 2016 | Prosiding | |
Simple additive weighting method in the development of a system assessing the feasibility of job training industry | 5 | 2017 | Jurnal | |
Analisis Kemampuan Menulis Matematis Siswa Kelas VIII SMP Al Irsyad Surakarta Pada Materi Luas Permukaan dan Volume Bangun Ruang Sisi Tegak Tahun Ajaran 2011/2012 | 4 | 2018 | Lainya | |
Designing Android reward system application in education to improve learning quality | 4 | 2017 | Prosiding | |
Development of an Android-based Learning Media Application for Visually Impaired Students | 4 | 2017 | Jurnal | |
Penerapan pembelajaran learning cycle 5E sebagai upaya untuk meningkatkan respon positif dan pemahaman siswa | 4 | 2017 | Lainya | |
Perbandingan K-Nearest Neighbor (KNN) Dan Support Vector Machine (SVM) Dalam Pengenalan Karakter Plat Kendaraan Bermotor | 3 | 2018 | Lainya | |
Android based application for supporting English for disability | 3 | 2016 | Prosiding | |
Pembuatan Aplikasi Web Berbasis SMS Sebagai Media Penyalur Informasi dan Komunikasi Antara Sekolah dengan Orang Tua Siswa | 3 | 2016 | Lainya | |
Profil Pemasaran Online Usaha Kerajinan Topeng Dan Kayu Batik Desa Bobung Gunungkidul | 2 | 2019 | Lainya | |
Implementation of numerical attribute discretization for outlier detection on mixed attribute dataset | 2 | 2018 | Prosiding | |
Implementation of Scratch application to improve learning outcomes and student motivation on basic programming subjects | 2 | 2018 | Jurnal | |
Buku Theory and Application of ICT 3 | 2 | 2007 | Lainya | |
Game Based Learning Effectiveness with the Kahoot Application Viewed from Learning Interests and Learning Outcomes of Learners in Digital Simulation Subjects | 1 | 2019 | Jurnal | |
The Comparison of the Discovery Learning and Project Based Learning and their Influences to Studentu2019s Motivation to Learn Conditional Structure Programming | 1 | 2017 | Jurnal | |
Peningkatan Kualitas Pembelajaran Matakuliah Calculus I Kelas SBI Menggunakan Model Pembelajaran Multi Media Interaktif (MMI) | 1 | 2013 | Lainya | |
Analisis Kemampuan Menulis Matematis Siswa Kelas VII SMP Al Irsyad Surakarta Pada Materi Luas Permukaan dan Volume Bangun Ruang Sisi Tegak | 1 | 2013 | Lainya | |
Deteksi Outlier Berbasis Klaster pada Set Data dengan Atribut Campuran Numerik dan Kategorikal | 1 | 2010 | Lainya | |
Cultural Enculturization in the Art of Masks: A Case Study of the Industrial Enterprise of Batik Kayu, Bobung, Patuk, Gunung Kidul, Yogyakarta | 0 | 2020 | Jurnal | |
Evaluasi Magang Kependidikan 3 Prodi Pendidikan Teknik Informatika dan Komputer | 0 | 2020 | Lainya | |
Penerapan Pendekatan Savi (Somatis, Auditori, Visual, Dan Intelektual) Untuk Meningkatkan Kreativitas Dan Hasil Belajar Matematika Pada Siswa Kelas Ix H Smp N 3 Kebumen Tahun u2026 | 0 | 2019 | Lainya | |
Pengembangan Media Berbasis Mind map untuk Meningkatkan Pemahaman Siswa pada Pelajaran Teknik Pengolahan Video | 0 | 2019 | Lainya | |
The Making of Interactive Applications of Beginning Counting with Montessori Method for Kindergarten Students | 0 | 2019 | Jurnal | |
PENGEMBANGAN TRAINER WALLNET SEBAGAI MEDIA BELAJAR DALAM MEMPERSIAPKAN UJI KOMPETENSI KEAHLIAN JURUSAN TKJ DI SMK NEGERI 1 SAWIT | 0 | 2019 | Jurnal | |
Educational Content Analysis of The Most Popular Game in Android Application Based on Play Store Version | 0 | 2019 | Prosiding | |
The analysis of source code plagiarism in basic programming course | 0 | 2019 | Jurnal | |
Gores Application Based on Mobile Learning as a Supporting Media for Arts and Culture Learning for Junior High School Students | 0 | 2019 | Prosiding | |
Making of Evalutionu2019s Information System of Lecturer's Lecture and Majoru2019s Service-Based Web in PTIK Major FKIP UNS | 0 | 2017 | Jurnal | |
Development of Decision-making Support System to Determine the Feasibility of the Job Training Industry Using Simple Additive Weighting Method | 0 | 2017 | Jurnal | |
The Implementation of NHT and GQGA Learning Model to Enhance Studentu2019s Liveliness and Cognitive Learning Outcomes. | 0 | 2017 | Jurnal | |
Software Development of Speed Typing Counter Application as a Typing Lesson Supporting Tool | 0 | 2017 | Jurnal | |
PENINGKATAN KOMPETENSI PESERTA DIDIK PADA MATA PELAJARAN PEMROGRAMAN DASAR MENGGUNAKAN MODEL KOOPERATIF TIPE STAD BERLATAR MUSIK KLASIK KELAS X MULTIMEDIA 1 SMK NEGERI 3 SURAKARTA | 0 | 2016 | Lainya | |
Eksperimentasi Discovery Learning dan Project Based Learning Kombinasi College Ball ditinjau dari Minat pada Materi Kontrol Percabangan Kelas X SMK Negeri 6 Surakarta Tahun u2026 | 0 | 2016 | Lainya | |
Upaya Meningkatkan Motivasi Belajar Matematika Siswa dalam Sistem Moving Class Melalui Model Pembelajaran Quantum Teaching pada Kelas VII SMP Muhammadiyah 7 Surakarta Tahun u2026 | 0 | 2015 | Lainya | |
Eksperimentasi Model Pembelajaran Kooperatif Tipe Think-Pair-Share (TPS) pada Pokok Bahasan Kubus dan Balok Ditinjau dari Aktivitas Belajar Siswa Kelas VIII Semester Genap SMP u2026 | 0 | 2015 | Lainya | |
Penerapan Model Student Teams Achievement Divisions (Stad) Dengan Metode Penemuan Terbimbing Untuk Meningkatkan Minat Belajar Siswa Di Kelas Xi Ips 1 Sma Islam 1 Surakarta u2026 | 0 | 2014 | Lainya | |
Proses berpikir kreatif siswa kelas ix dalam memecahkan masalah kesebangunan berdasarkan tahapan creative problem solving (cps) ditinjau dari tipe kepribadian siswa (Penelitian u2026 | 0 | 2014 | Lainya | |
Penggunaan Interpolasi Hermite Kubik Dalam Penyelesaian Persamaan Sturm-liouville Dengan Metode Elemen Hingga | 0 | 2011 | Jurnal | |
The Effect of Mastery-Based Blended Learning on the Independence and Creativity of Students | 0 | 2003 | Lainya | |
Marketing Website Of E-Comerce as Production Unitu2019s Container For All Smk In Surakarta | 0 | - | Jurnal | |
The Influence of LMS-Based Blended Learning Models on Learning Motivation and Learning Outcomes in Network Infrastructure Administration. | 0 | - | Jurnal | |
The Influence Of Blended Learning Face To Face Driver Model Type Learning On Learning Interests And Learning Outcomes In Simulation Digital | 0 | - | Jurnal | |
Predicted Student Study Period with C4. 5 Data Mining Algorithm | 0 | - | Jurnal | |
Effective Use of Blended Learning Flipped Classroom Type Reviewed from Student Learning Outcomes in Digital Simulation Subjects at SMK Negeri 3 Surakarta | 0 | - | Jurnal | |
EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD) BERBASIS ONLINE DITINJAU DARI HASIL BELAJAR DAN DISIPLIN BELAJAR SISWA PADA MATA PELAJARAN u2026 | 0 | - | Jurnal | |
The effectiveness of the application of project based learning with video content toward students' interests and learning outcomes in graphic design printing subject | 0 | - | Jurnal | |
Jurnal ini telah disetujui oleh dosen pembimbing Program Studi Pendidikan Teknik Informatika dan Komputer, Fakultas Keguruan dan Ilmu Pendidikan, Universitas | 0 | - | Lainya | |
Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Effectiveness of Project-Based Learning Model Implementation with Peer Tutor Method in terms of Students' Active and Learning Outcomes in Graphic Design Subjects | 0 | - | Jurnal | |
The Effectiveness Of The Use Of Blended Learning Model Based On Video Tutorial Reviewed From Students' Understanding In The Basic Graphic Learning In Banyudono State Vocational u2026 | 0 | - | Jurnal | |
The Design of a Information System of Student Attandance Recording with RESTful Web Service Architecture in SMK Batik 2 Surakarta | 0 | - | Jurnal | |
Penerapan Teknologi Image Processing untuk Optimalisasi Petik Merah pada Kebun Kopi Rakyat | 0 | - | Lainya | |
ANALISIS DESKRIPTIF TENTANG PELAKSANAAN KOMUNIKASI PROGRAM BINA KELUARGA BALITA DI KECAMATAN JOGONALAN KABUPATEN KLATEN | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
The Effectiveness of Using Kahoot in Basic Graphic Design Subject to Studentsu2019 Attention Levels and Learning Achievement | 0 | - | Lainya | |
The Analysis of Software Source Code Readability: Case Study at Education of Informatics and Computer Engineering Study Program of Sebelas Maret University | 0 | - | Jurnal | |
The Comparative Analysis of Teknolib Library Information System (Library Management System) with SLiMS (Senayan Library Management System) Based on ISO 9126 | 0 | - | Jurnal | |
The Influence of Computer Literacy and The Use of The Website to Studentu2019s Motivation in The Job Search Among Vocational Education Students | 0 | - | Jurnal | |
Implementation of Project-Based Learning Models in 2D and 3D Animation Techniques to Improve Psychomotor Skills and Student Creativity of Class XI Multimedia SMK Negeri 3 Surakarta | 0 | - | Jurnal | |
Zmart Photoshop: Buku Digital Sebagai Media Penunjang Mata Pelajaran Pengolahan Citra Digital Siswa Kelas Xi Jurusan Multimedia di SMK N 1 Karanganyar | 0 | - | Jurnal | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Indonesian Journal of Informatics Education | 0 | - | Lainya | |
Basic Study of Copyright for Batik Wood Artists in Gunung Kidul, Yogyakarta | 0 | - | Lainya | |
Analisis Kesulitan Mahasiswa Prodi PTIK FKIP UNS dalam Penyelesaian Masalah dengan Pemrograman | 0 | - | Prosiding |
Data Publikasi Scopus
Maksimal 10 data publikasi
Judul | Sitasi | Tahun | Tipe | |
---|---|---|---|---|
The analysis of source code plagiarism in basic programming course | 1 | 2019 | Jurnal | |
Implementation of numerical attribute discretization for outlier detection on mixed attribute dataset | 2 | 2018 | Prosiding | |
Designing Android reward system application in education to improve learning quality | 1 | 2017 | Prosiding |